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I worked as an art director at Technicolour from 2016 to 2021, where I had the opportunity to work closely with the UBISOFT creative team and directed art for assets on the following projects:

  1. RAINBOW SIX SIEGE

  2. ASSASSIN’S CREED ODYSSEY

  3. ASSASSIN’S CREED VALHALLA

  4. STEEP

  5. PRINCE OF PERSIA 

  6. IMMORTALS FENYX RISING

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Worked on the most popular Facebook game FARMVILLE 2.


First Key Artist in game transition to India studio.

Gained extensive training [4 months] on FV2 character + environment concept art styling from ZYNGA-San Francisco.

Awarded “CEO OF THE WEEK - 2015” while I was there.
Successfully transferred knowledge between US and India.


Responsibilities included characters, environments, 2D art assets, storyboard, visual development, concept art, loading screen.

In addition, worked closely with Game Designers on creating 2d prototypes.

 

All work is © copyright Zynga. All rights reserved. For portfolio use only. Work may not be used or distributed in any manner.

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I had the opportunity to work on this project for a couple of weeks. Designed the logo of SpeedGuess Something and also a few characters for marketing purposes.

 

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Designed secondary characters, environments, loading screens, maps, also supervised art overall and supplied feedback with an outsourcing vendor.