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I'm working with Zynga currently as an art director, handling a wide range of Slots & Match games [6 different games + new IPs] simultaneously and seamlessly. Fixing various barriers, raising aesthetic standards for all the games, and strengthening the art team [35 - member]. I have been collaborating with the entire team [in-house, vendor, and US teams] & making a significant contribution to improve the art and animation quality for the below-listed games.

  1. WOZ Slots 

  2. GOT Slots 

  3. WONKA Slots

  4. WOZ MAGIC MATCH 

  5. BDC Slots 

  6. WONKA Match 

Here are a few of my sample improvisations.

I worked as an art director at Technicolour from 2016 to 2021, where I had the opportunity to work closely with the UBISOFT creative team and directed art for assets on the following projects:

  1. RAINBOW SIX SIEGE

  2. ASSASSIN’S CREED ODYSSEY

  3. ASSASSIN’S CREED VALHALLA

  4. STEEP

  5. PRINCE OF PERSIA 

  6. IMMORTALS FENYX RISING

Below are a few examples of my initial character design explorations.

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Worked on the most popular Facebook game FARMVILLE 2. First Key Artist in game transition to India studio. Gained extensive training [4 months] on FV2 character + environment concept art styling from ZYNGA-San Francisco. Awarded “CEO OF THE WEEK - 2015” while I was there. Successfully transferred knowledge between US and India. Responsibilities included characters, environments, 2D art assets, storyboard, visual development, concept art, loading screen. In addition, worked closely with Game Designers on creating 2d prototypes.

 

All work is © copyright Zynga. All rights reserved. For portfolio use only. Work may not be used or distributed in any manner.

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I had the opportunity to work on this project for a couple of weeks. Designed the logo of SpeedGuess Something and also a few characters for marketing purposes.